I enjoy solving problems.

Skills

  • Effective communicator and collaborator able to understand and work with teams across departments and disciplines.
  • Sharp eye for visual design with an emphasis on usability, grids & layout, typography, and motion.
  • Analytical mind that’s able to construct clear wireframes and information architecture.
  • Impeccable production skills in both design & code. From sketch to prototype to final product I take pride in my craft.
  • 10–20 years experience with Adobe and similar tools: interactive, prototyping, motion, video, static, and print.

11 + 3 =

Work

Blizzard Entertainment

UX Designer

2016-2017
Heroes of the Storm
  • Designed features with players, streamers, viewers, and esports in mind. The ways we consume games are growing.
  • Worked on features for a live game with goals ranging from player acquisition, retention, and quality of life improvements.
  • Launched “Heroes Brawl” game mode and first 3 months of weekly content (highlighted at BlizzCon 2016).
  • Extensive wireframing and UX documentation. Prototyping features, functionality, and motion, across a range of tools.

Rockstar Games

UI Programmer

2011-2015
Red Dead Redemption II
  • Helped lead vanguard of UI / UX team to establishing design, motion, and frameworks for project.
  • Built HUD Messaging system that could easily add new channels and designs while maintaining a simple script interface.
  • Migrated and maintained UI systems between projects as well as built tools to facilitate and speed up work flow.
Grand Theft Auto V (360, PS3, XB1, PS4, PC)
  • Able to identify the needs of stakeholders to plan, design, and develop solutions that met or exceeded expectations on time.
  • Core contributor to minigame UI (15+ so many), pause menu, game script driven dynamic leader board system, and more.
  • Strong liaison between multidisciplinary teams (Art, Audio, Code, Design, Loc., QA, UI / UX) across 8 studios worldwide.

Electronic Arts

UI / UX Designer & Developer

2010-2011

Idle Games

UI / UX Designer & Developer

2010

the redlamp organization

UI / UX Designer & Developer

1999-2010

Odopod

Junior UI Developer

2006 – 2007

Education

California College of the Arts

Graphic Design (Bachelor of Fine Arts)

2001-2005

Making Things (Intern)

2005

Stamen Design (Intern)

2004

UC Berkeley Extension

Computer Programming

2007-2008

Mira Costa College

Internet & Multimedia Technology

1999-2001

Digital Publishing

1999-2001