Heroes of the Storm
UI / UX Designer
- Designed features with players, streamers, viewers, and esports in mind. The ways we consume games are growing.
- Worked on features for a live game with goals ranging from player acquisition, retention, and quality of life improvements.
- Extensive wireframing and UX documentation. Prototyping features, functionality, and motion, across a range of tools.
A messaging system highlighting notable match events, with emphasis and embelishment focused on high performance play.
With Heroes 2.0 the max player level went from 20 to over +70k! I designed and prototyped a dynamic system that made it easy to handle the art requirements.
Breaking the rules
A new game mode focused on fun weekly “Brawls” that explore the bounds of what players can do in the Nexus.
“More Work To Come…”
– he said in early November 2017