CV
Skills
- End-to-end UX and Product Design, from concept, planning, and research through to production and release.
 - Strengths in prototyping, user research, accessibility, information architecture, visual design, typography, and motion.
 - Able to build and lead teams, facilitate workshops, and plan and manage Agile workflows for cross-discipline teams.
 - Comfortable working as an individual contributor (IC), taking direction, and supporting team goals and vision.
 - Quick to learn new tools and workflows, with experience in 
Figma, Adobe CC, Unreal, Unity, web dev, and in-house tools. 
Worked on
Tech
- Substance Designer (Adobe)
 - Substance Painter (Adobe)
 - Godot 4.0 (Open Source Game Engine)
 - RAGE (Rockstar Advanced Game Engine)
 - Decima Engine (Guerrilla Games Game Engine)
 - FELD (ZA/UM’s Narrative Design Tool)
 
Games
- Grand Theft Auto V
 - Red Dead Redemption 2
 - Heroes of the Storm
 - Disco Elysium: the Final Cut
 - Horizon Forbidden West
 - King of Meat
 
Education
California College of the Arts
2001 – 2005
Graphic Design
Bachelor Of Fine Arts
UC Berkley Extension
2007 – 2008
Computer Programming
Mira Costa College
1999 – 2001
Internet & Multimedia
Digital Print Publishing
 
 
Notable Extras
Godot
(open source game engine)
2022
Designed the Color Picker for Godot 4.0.
Game Usability
(Second Edition)
2022
Co-authored chapter about esports and UX Design.
University of Maryland
2020
Guest Lecturer on UI/UX in Game Design & Development.
Esports Team Manager
2016
Blizzard-appointed manager for BlizzCon, embedded with top esports teams and coordinating event logistics.
Work
FREELANCE & CONSULTING
Expert UX & Product Designer
Edinburgh, UK
1999 – Present
Raw Power Games
Principal UX Designer
(SENIOR TITLE, CONTRACT)
Copenhagen, DK
(remote)
2023 – 2025
Adobe
(Substance 3d)
Senior Staff Product Designer
(Contract)
Lyon, FR
(Hybrid)
2022 – 2023
Glowmade
Principal UX Designer
(Contract)
Guildford, UK
(Remote)
2022
King of Meat
(PC, SWITCH, XBOX, PLAYSTATION)
ZA/UM
Principal UX Designer
(Contract)
Brighton, UK
(Remote)
2021 – 2022
Disco Elysium: The Final Cut
(PC, SWITCH, XBOX, PLAYSTATION, STADIA)
Y12
(UNANNOUNCED NARRATIVE RPG)
FELD
(INTERNAL NARRATIVE DESIGN TOOL)
Force Field VR
Principal UX Designer
(Contract)
Amsterdam, NL
(Hybrid)
2020 – 2021
Guerrilla Games
Senior UX Designer
(Contract)
Amsterdam, NL
2019 – 2020
Horizon Forbidden West
(PLAYSTATION, PC)
Wave VR
Senior UX Designer
(Contract)
Austin, TX, US
2018
Blizzard Entertainment
UX Designer
Irvine, CA, US
2015 – 2017
Heroes of the Storm
(PC)
rOCKSTAR gAMES
UI Programmer
San Diego, CA, US
2011 – 2015
Grand Theft Auto V
(PC, PLAYSTATION, XBOX)
Red Dead Redemption 2
(PC, PLAYSTATION, XBOX, STADIA)
eLECTRONIC aRTS
(pogo)
UI Designer
Redwood Shores, CA, US
2010 – 2011
iDLE gAMES
UI Developer
San Francisco, CA, US
2010
oDOPOD
UI Developer
San Francisco, CA, US
2006 – 2007