Skills

  • End-to-end UX and Product Design, from concept, planning, and research through to production and release.
  • Strengths in prototyping, user research, accessibility, information architecture, visual design, typography, and motion.
  • Able to build and lead teams, facilitate workshops, and plan and manage Agile workflows for cross-discipline teams.
  • Comfortable working as an individual contributor (IC), taking direction, and supporting team goals and vision.
  • Quick to learn new tools and workflows, with experience in
    Figma, Adobe CC, Unreal, Unity, web dev, and in-house tools.

Worked on

  • Substance Designer (Adobe)
  • Substance Painter (Adobe)
  • Godot 4.0 (Open Source Game Engine)
  • RAGE (Rockstar Advanced Game Engine)
  • Decima Engine (Guerrilla Games Game Engine)
  • FELD (ZA/UM’s Narrative Design Tool)
  • Grand Theft Auto V
  • Red Dead Redemption 2
  • Heroes of the Storm
  • Disco Elysium: the Final Cut
  • Horizon Forbidden West
  • King of Meat

Education

California College of the Arts

2001 – 2005

Graphic Design

Bachelor Of Fine Arts

UC Berkley Extension

2007 – 2008

Computer Programming

Mira Costa College

1999 – 2001

Internet & Multimedia
Digital Print Publishing



Notable Extras

Godot

2022

Designed the Color Picker for Godot 4.0.

Game Usability

2022

Co-authored chapter about esports and UX Design.

University of Maryland

2020

Guest Lecturer on UI/UX in Game Design & Development.

Esports Team Manager

2016

Blizzard-appointed manager for BlizzCon, embedded with top esports teams and coordinating event logistics.


Work

FREELANCE & CONSULTING

Expert UX & Product Designer

Edinburgh, UK

1999 – Present


Raw Power Games

Principal UX Designer

Copenhagen, DK

2023 – 2025


Adobe

Senior Staff Product Designer

Lyon, FR

2022 – 2023


Glowmade

Principal UX Designer

Guildford, UK

2022

King of Meat

ZA/UM

Principal UX Designer

Brighton, UK

2021 – 2022

Disco Elysium: The Final Cut
Y12
FELD

Force Field VR

Principal UX Designer

Amsterdam, NL

2020 – 2021


Guerrilla Games

Senior UX Designer

Amsterdam, NL

2019 – 2020

Horizon Forbidden West

Wave VR

Senior UX Designer

Austin, TX, US

2018


Blizzard Entertainment

UX Designer

Irvine, CA, US

2015 – 2017

Heroes of the Storm

rOCKSTAR gAMES

UI Programmer

San Diego, CA, US

2011 – 2015

Grand Theft Auto V
Red Dead Redemption 2

eLECTRONIC aRTS

UI Designer

Redwood Shores, CA, US

2010 – 2011


iDLE gAMES

UI Developer

San Francisco, CA, US

2010


oDOPOD

UI Developer

San Francisco, CA, US

2006 – 2007