About

I am a UX & Product Designer in Edinburgh, Scotland,
currently open to hybrid and remote work.
I design intuitive systems that cover everything from creative play to complex tools. With a background in design & development, I’ve worked in tech since 1999 and games since 2010.
My experience spans games (Grand Theft Auto V, Red Dead Redemption 2, Disco Elysium), creative tools (Godot Engine, Adobe’s Substance Designer), internal systems (NDA), and a past in agency work.
Originally from California πΊπΈ, Iβve been living in Europe since 2019, first in Amsterdam π³π±, then Lyon π«π·, before settling down in Edinburgh π΄σ §σ ’σ ³σ £σ ΄σ Ώ.