Heroes of the Storm
UI / UX Designer
My Role
- Designed features with players, streamers, viewers, and esports in mind. The ways we consume games are growing.
- Worked on features for a live game with goals ranging from player acquisition, retention, and quality of life improvements.
- Extensive wireframing and UX documentation. Prototyping features, functionality, and motion, across a range of tools.
HUD Updates
Party Frames
Provides at-a-glance details about the state of the player, their team, and the enemy.
Event Log
A messaging system highlighting notable match events, with emphasis and embelishment focused on high performance play.
On Fire
The return of a system built to highlight the match’s current star players. Now with more nuanced stat tracking and cleaner visuals.
Heroes 2.0
Profile Update
improvements highlighting large system changes, and more stats!
Player Badges
With Heroes 2.0 the max player level went from 20 to over +70k! I designed and prototyped a dynamic system that made it easy to handle the art requirements.
Hero Mastery Taunts
A fun way to show off player skill and mastery of a hero to friend and foe.
Heroes Brawl
Breaking the rules
A new game mode focused on fun weekly “Brawls” that explore the bounds of what players can do in the Nexus.
Spotlight Video
Voice Chat
Announced at BlizzCon 2017
More details soon…
In-Game Chat
A series of quality of life improvements for in-game chat.
“More Work To Come…”
– he said in early November 2017