Heroes Brawl

Blizzard Entertainment

Inspired by Hearthstone’s Tavern Brawl, Heroes Brawl introduced weekly rotating game modes with custom rules, maps, and hero pools. It was designed as a low-pressure, high-variety mode to keep players engaged outside of Quick Match and Ranked.

Spotlight Video

Feature Design

I led UX design for Heroes Brawl, creating new screens to support unique gameplay flows and reward structures. This included a main menu “glue screen” with featured illustrations that rotated weekly to highlight current Brawls and surface key info like mutators, hero limits, and progress towards rewards.


Content Planning

Planned the first 8 Brawls and built flow diagrams showing how each brawl variant used different screens. The system guided engineering and gave design a flexible, consistent UI framework that has supported the feature ever since.


Heroes Brawl Trailer