King of Meat
Glowmade
Principal UX Designer
2022
Short-term contract focused on mentoring and improving UI/UX workflow, efficiency, and cross-team coordination. I supported early design on tools, systems, and player-facing flows for a chaotic, dungeon-crawling gameshow packed with monsters, traps, and meat-fueled mayhem. Helped lay UX foundations while the team pushed into vertical slice and beyond.
King of Meat is a co-op action game set in a bizarre fantasy gameshow, where players fight, build, and survive in dynamic dungeons packed with traps, monsters, and over-the-top spectacle.